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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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e5dea02e2f969a7e680540238aa71a366299e267
UnrealEngineUWP/Engine/Source/Runtime/Slate
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jon lietz 5d7e7f81c9 fixing issue where an added input processor would still be in the ProcessorsPendingRemoval array and would get removed the next time a button was pressed even though it was added back to the InputPreProcessorList. So now any time we add to the InputPreProcessorList we remove that processor from the ProcessorsPendingRemoval array
[REVIEW] [at]Nick.Darnell, [at]Ken.Klopp


#ROBOMERGE-SOURCE: CL 7707883 via CL 7707886 via CL 7707887 via CL 7708446
#ROBOMERGE-BOT: (v385-7708028)

[CL 7710679 by jon lietz in Main branch]
2019-08-02 18:42:48 -04:00
..
Private
fixing issue where an added input processor would still be in the ProcessorsPendingRemoval array and would get removed the next time a button was pressed even though it was added back to the InputPreProcessorList. So now any time we add to the InputPreProcessorList we remove that processor from the ProcessorsPendingRemoval array
2019-08-02 18:42:48 -04:00
Public
Slate - Removing the hack that was placed in the TextLayout to overcome a vectorization compiler bug that has been fixed.
2019-07-31 12:13:07 -04:00
Slate.Build.cs
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
2019-02-21 13:05:30 -05:00
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