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- Brings over the necessary engine changes for embedding UE4 mobile as a dylib/so in native mobile app - Various changes for facial animation, screen recording, others - ARKit and ARCore plugins were removed, as deemed "not ready" #rb many people #ROBOMERGE-OWNER: josh.adams #ROBOMERGE-AUTHOR: josh.adams #ROBOMERGE-SOURCE: CL 5201138 via CL 5203024 [CL 5226277 by Josh Adams in Main branch]
168 lines
3.9 KiB
C++
168 lines
3.9 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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#include "Containers/Array.h"
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#include "Templates/SharedPointer.h"
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/**
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* Enumerates the types of image formats this class can handle.
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*/
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enum class EImageFormat : int8
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{
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/** Invalid or unrecognized format. */
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Invalid = -1,
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/** Portable Network Graphics. */
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PNG = 0,
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/** Joint Photographic Experts Group. */
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JPEG,
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/** Single channel JPEG. */
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GrayscaleJPEG,
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/** Windows Bitmap. */
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BMP,
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/** Windows Icon resource. */
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ICO,
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/** OpenEXR (HDR) image file format. */
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EXR,
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/** Mac icon. */
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ICNS
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};
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/**
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* Enumerates the types of RGB formats this class can handle.
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*/
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enum class ERGBFormat : int8
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{
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Invalid = -1,
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RGBA = 0,
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BGRA = 1,
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Gray = 2,
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};
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/**
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* Enumerates available image compression qualities.
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*/
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enum class EImageCompressionQuality : uint8
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{
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Default = 0,
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Uncompressed = 1,
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};
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/**
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* Interface for image wrappers.
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*/
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class IImageWrapper
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{
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public:
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/**
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* Sets the compressed data.
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*
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* @param InCompressedData The memory address of the start of the compressed data.
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* @param InCompressedSize The size of the compressed data parsed.
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* @return true if data was the expected format.
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*/
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virtual bool SetCompressed(const void* InCompressedData, int32 InCompressedSize) = 0;
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/**
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* Sets the compressed data.
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*
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* @param InRawData The memory address of the start of the raw data.
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* @param InRawSize The size of the compressed data parsed.
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* @param InWidth The width of the image data.
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* @param InHeight the height of the image data.
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* @param InFormat the format the raw data is in, normally RGBA.
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* @param InBitDepth the bit-depth per channel, normally 8.
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* @return true if data was the expected format.
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*/
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virtual bool SetRaw(const void* InRawData, int32 InRawSize, const int32 InWidth, const int32 InHeight, const ERGBFormat InFormat, const int32 InBitDepth) = 0;
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/**
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* Set information for animated formats
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* @param InNumFrames The number of frames in the animation (the RawData from SetRaw will need to be a multiple of NumFrames)
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* @param InFramerate The playback rate of the animation
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* @return true if successful
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*/
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virtual bool SetAnimationInfo(int32 InNumFrames, int32 InFramerate) = 0;
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/**
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* Gets the compressed data.
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*
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* @return Array of the compressed data.
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*/
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virtual const TArray<uint8>& GetCompressed(int32 Quality = 0) = 0;
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/**
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* Gets the raw data.
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*
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* @param InFormat How we want to manipulate the RGB data.
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* @param InBitDepth The output bit-depth per channel, normally 8.
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* @param OutRawData Will contain the uncompressed raw data.
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* @return true on success, false otherwise.
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*/
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virtual bool GetRaw(const ERGBFormat InFormat, int32 InBitDepth, const TArray<uint8>*& OutRawData) = 0;
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/**
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* Gets the width of the image.
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*
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* @return Image width.
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* @see GetHeight
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*/
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virtual int32 GetWidth() const = 0;
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/**
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* Gets the height of the image.
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*
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* @return Image height.
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* @see GetWidth
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*/
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virtual int32 GetHeight() const = 0;
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/**
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* Gets the bit depth of the image.
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*
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* @return The bit depth per-channel of the image.
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*/
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virtual int32 GetBitDepth() const = 0;
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/**
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* Gets the format of the image.
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* Theoretically, this is the format it would be best to call GetRaw() with, if you support it.
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*
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* @return The format the image data is in
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*/
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virtual ERGBFormat GetFormat() const = 0;
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/**
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* @return The number of frames in an animated image
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*/
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virtual int32 GetNumFrames() const = 0;
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/**
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* @return The playback framerate of animated images (or 0 for non-animated)
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*/
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virtual int32 GetFramerate() const = 0;
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public:
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/** Virtual destructor. */
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virtual ~IImageWrapper() { }
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};
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/** Type definition for shared pointers to instances of IImageWrapper. */
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UE_DEPRECATED(4.16, "IImageWrapperPtr is deprecated. Please use 'TSharedPtr<IImageWrapper>' instead!")
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typedef TSharedPtr<IImageWrapper> IImageWrapperPtr;
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