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UnrealEngineUWP/Engine/Source/Editor/LandscapeEditor
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richard malo 6bd8e86e86 Added LeftSideFalloffFactor & RightSideFalloffFactor on Landscape spline control points to allow different side falloffs
#rb patrick.enfedaque


#ROBOMERGE-SOURCE: CL 7681698 via CL 7689329
#ROBOMERGE-BOT: (v383-7686620)

[CL 7689424 by richard malo in Main branch]
2019-08-01 13:09:45 -04:00
..
Private
Added LeftSideFalloffFactor & RightSideFalloffFactor on Landscape spline control points to allow different side falloffs
2019-08-01 13:09:45 -04:00
Public
Ramp Tool now behaves like Flatten,Smooth,Erosion tool as it can be used in any layer and can use the previous layer data to get to its desired result
2019-07-18 22:07:17 -04:00
LandscapeEditor.Build.cs
Renamed ALandscapeBlueprintCustomBrush to ALandscapeBlueprintBrush, moved it in LandscapeEditorUtilities module and added a runtime base class ALandscapeBlueprintBrushBase. This was done so that landscape blueprints brushes can access editor functions.
2019-06-14 16:11:59 -04:00
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