Files
UnrealEngineUWP/Engine/Source/Developer/AutomationController/AutomationController.Build.cs
Marc Audy e5bb9b4d0d Integrate all non-branch Engine/Source changes from //depot/UE4-Orion to //depot/UE4
#lockdown Ben.Marsh
#platformnotify Josh.Adams

[CL 2718236 by Marc Audy in Main branch]
2015-10-06 15:59:09 -04:00

42 lines
696 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AutomationController : ModuleRules
{
public AutomationController(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AutomationMessages",
"CoreUObject",
"UnrealEdMessages",
"MessageLog"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"Messaging",
}
);
PrivateIncludePaths.AddRange(
new string[]
{
"Runtime/AutomationController/Private"
}
);
}
}
}