Files
UnrealEngineUWP/Engine/Source/Runtime/PropertyPath/PropertyPath.Build.cs
joe kirchoff d5a5a356b9 Remove unnecessary Public and Private entries for the current module being added to PublicIncludePaths or PrivateIncludePaths
#rnx
#jira UE-177808
#preflight 63f3fb8c90198dffba00cc27

[CL 24331758 by joe kirchoff in ue5-main branch]
2023-02-20 20:22:44 -05:00

16 lines
284 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PropertyPath : ModuleRules
{
public PropertyPath(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject"
});
}
}