Files
UnrealEngineUWP/Engine/Source/Runtime/ImageWriteQueue
eric renaudhoude bcfab6db97 MovieGraph: Removed reliance on cvars for the (deferred renderer) 32bit setting on additional post-process materials.
Instead, we issue the request for 32-bit from the buffer pipes. This allows integration in MRG by preventing potential conflicts between multiple renders, where each layer could be fighting for a different cvar value resulting in undefined behavior. This also allows per-material granularity to be user-exposed.

#jira UE-193502, UE-204310, UE-206352
#rb Matt.Hoffman

[CL 33612699 by eric renaudhoude in ue5-main branch]
2024-05-13 20:01:54 -04:00
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