Files
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject
jamie dale 23ff6c0c29 Minimal support for staging/cooking/loading localized asset variants using both "en-US" and "en_US" style culture names
This allows both styles to be used for L10N asset paths, ie, /MyPlugin/L10N/en-US/Foo and /MyPlugin/L10N/en_US/Foo are now equivalent, with the latter using a valid Verse identifier.

The rest of the tooling around creating/managing localized assets still needs updating, but this unblocks being unable to create localized assets in environments that enforce Verse identifier restrictions on folder names.

#rb Leon.Huang
#rnx

[CL 36451648 by jamie dale in 5.5 branch]
2024-09-19 17:10:43 -04:00
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