Files
UnrealEngineUWP/Engine/Source/Runtime/AudioPlatformConfiguration/AudioPlatformConfiguration.Build.cs
bryan sefcik da92084a12 Optimized out more private modules includes and dependencies.
#preflight 64627c382965f6ea8ea83bd6

[CL 25479683 by bryan sefcik in ue5-main branch]
2023-05-15 16:26:12 -04:00

31 lines
619 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AudioPlatformConfiguration : ModuleRules
{
public AudioPlatformConfiguration(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject"
}
);
PublicIncludePathModuleNames.AddRange(
new string[]
{
"CoreUObject"
}
);
PrivateIncludePathModuleNames.Add("Engine");
AddEngineThirdPartyPrivateStaticDependencies(Target, "UELibSampleRate");
PrivateDefinitions.Add("WITH_LIBSAMPLERATE=1");
}
}
}