Files
UnrealEngineUWP/Engine/Source/Programs/ReplicationSystemLowLevelTests/ReplicationSystemLowLevelTests.Target.cs
peter engstrom 492152b82c Iris - Disable load time profile tracing in our test programs.
#rb Mattias.Hornlund

[CL 34064049 by peter engstrom in ue5-main branch]
2024-06-03 09:22:15 -04:00

29 lines
764 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
[SupportedPlatforms(UnrealPlatformClass.All)]
public class ReplicationSystemLowLevelTestsTarget : TestTargetRules
{
public ReplicationSystemLowLevelTestsTarget(TargetInfo Target) : base(Target)
{
bCompileAgainstEngine = true;
bCompileAgainstApplicationCore = true;
bUsesSlate = false;
bUsePlatformFileStub = true;
bMockEngineDefaults = true;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
// Network config
bWithPushModel = true;
bUseIris = true;
bEnableTrace = true;
GlobalDefinitions.Add("UE_NET_TEST_FAKE_REP_TAGS=1");
// Load time profiling brings object construction to a crawl.
GlobalDefinitions.Add("LOADTIMEPROFILERTRACE_ENABLED=0");
}
}