Files
UnrealEngineUWP/Engine/Source/Programs/LiveLinkHub/Config/DefaultEngine.ini
zach brockway 2a359f36de LiveLinkHub: Remove unused program target, rename LiveLinkHubEditor to LiveLinkHub.
#jira UE-223059
#rb jason.walter, jeremie.roy
#rnx

[CL 36313421 by zach brockway in 5.5 branch]
2024-09-16 15:45:55 -04:00

43 lines
1.3 KiB
INI

[LiveLink]
bUseLiveLinkHubSettingsDetailCustomization=true
bUseLiveLinkHubSubjectSettingsDetailsCustomization=true
bPanelControllerSeparateSourcesSubjects=true
bUseModularClientReference=true
bEnableParentSubjects=true
[LiveLinkHub]
bEnableLLHMessageBusSourceFactory=false
bUseMessagingConnectionManager=false
[/Script/MacTargetPlatform.XcodeProjectSettings]
TemplateMacPlist=(FilePath="/Engine/Source/Programs/LiveLinkHub/Resources/Mac/Info.plist")
[/Script/LiveLinkInterface.LiveLinkDefaultSourceSettings]
DefaultSourceFrameBufferSize=1
[/Script/LiveLinkInterface.LiveLinkDefaultSubjectSettings]
bRebroadcastSubjectsByDefault=true
bAllowEditingRebroadcastProperty=false
[/Script/LiveLinkHub.LiveLinkHubSettings]
bAutoAddDiscoveredClients=true
+ProjectSettingsToDisplay=LiveLink
+ProjectSettingsToDisplay=LiveLinkHub
+ProjectSettingsToDisplay=UDPMessaging
[/Script/AppleARKit.AppleARKitSettings]
bEnableLiveLinkForFaceTracking=true
[/Script/UnrealEd.ProjectPackagingSettings]
bShareMaterialShaderCode=false
[ConsoleVariables]
DetailsPanel.Style.EnableCardLayout=true
[/Script/BuildSettings.BuildSettings]
DefaultEditorTarget=LiveLinkHub
; Not needed at the moment, can be removed if we enable the TextureFormatOodle plugin
[AlternateTextureCompression]
TextureCompressionFormat=""