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+ add navigation-driven approximate convex decomposition as the first supported algorithm #rb lonnie.li [CL 33522576 by jimmy andrews in ue5-main branch]
30 lines
683 B
C#
30 lines
683 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class GeometryProcessing : ModuleRules
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{
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public GeometryProcessing(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePathModuleNames.Add("Launch");
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"Projects",
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"GeometryCore",
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"GeometryAlgorithms",
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"DynamicMesh",
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"MeshFileUtils",
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}
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);
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// to link with CoreUObject module:
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// PrivateDependencyModuleNames.Add("CoreUObject");
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// to enable LLM tracing:
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// GlobalDefinitions.Add("LLM_ENABLED_IN_CONFIG=1");
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// GlobalDefinitions.Add("UE_MEMORY_TAGS_TRACE_ENABLED=1");
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}
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}
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