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Add project renderer settings to disable specific RVT material types. This allows us to remove shader permutations for types that we know that we don't need. Specification can be overridden per platform if necessary. When removed, material types no longer show up in selction option for RVT asset. If an RVT has a removed material type then the RVT volume is not instantiated. #rb jonathan.bard [CL 33922564 by jeremy moore in ue5-main branch]
35 lines
672 B
C#
35 lines
672 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class VirtualTexturingEditor : ModuleRules
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{
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public VirtualTexturingEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"AppFramework",
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"AssetRegistry",
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"ContentBrowser",
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"Core",
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"CoreUObject",
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"EditorFramework",
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"EditorWidgets",
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"Engine",
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"InputCore",
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"Landscape",
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"MaterialEditor",
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"PlacementMode",
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"PropertyEditor",
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"RenderCore",
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"Renderer",
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"RHI",
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"Slate",
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"SlateCore",
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"UnrealEd",
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}
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);
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UnsafeTypeCastWarningLevel = WarningLevel.Error;
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}
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} |