Files
UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/Classes
jeremy moore 56c0af30e7 #jira UE-214817
Add project renderer settings to disable specific RVT material types.
This allows us to remove shader permutations for types that we know that we don't need.
Specification can be overridden per platform if necessary.
When removed, material types no longer show up in selction option for RVT asset.
If an RVT has a removed material type then the RVT volume is not instantiated.
#rb jonathan.bard

[CL 33922564 by jeremy moore in ue5-main branch]
2024-05-27 08:23:27 -04:00
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