Files
UnrealEngineUWP/Engine/Source/Editor/GameplayDebugger/GameplayDebuggerEditor.Build.cs
guillaume guay 071218f056 Changing bUseGameplayDebugger to be an enum (Default, Core, Disabled) instead of a bool
Added a new Target's option 'UseGameplayDebuggerCore' to remove GP DBG's menu and default categories
#preflight https://horde.devtools.epicgames.com/job/638f8776c0652bbec27cbe97
#rb mieszko.zielinski

[CL 23422415 by guillaume guay in ue5-main branch]
2022-12-06 20:01:28 -05:00

55 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GameplayDebuggerEditor : ModuleRules
{
public GameplayDebuggerEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"RenderCore",
"InputCore",
"SlateCore",
"Slate",
"DeveloperSettings",
});
if (Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrivateDependencyModuleNames.Add("DrawPrimitiveDebugger");
}
/*
PrivateIncludePaths.AddRange(
new string[] {
"Developer/Settings/Public",
});
*/
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"EditorFramework",
"UnrealEd",
"LevelEditor",
"PropertyEditor",
"GameplayDebugger"
});
}
if (Target.bUseGameplayDebuggerCore)
{
PrecompileForTargets = PrecompileTargetsType.Any;
}
}
}
}