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e5afb4e7c77f802fc0804eb887db92aa62855774
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph
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ben zeigler fc4832b020 Add the ability to set DeprecatedFunction="Note" (and DeprecatedVariable) metadata in C++ to lower the severity of a blueprint deprecation message.
Add a utility function and DeprecatedVariable static name to support this.
Use this to replace an old hack that ignored warnings for BeginSpawningActorFromBlueprint.
#jira UE-160577
#rb dan.oconnor

[CL 36448949 by ben zeigler in 5.5 branch]
2024-09-19 15:54:42 -04:00
..
Classes
Add the ability to set DeprecatedFunction="Note" (and DeprecatedVariable) metadata in C++ to lower the severity of a blueprint deprecation message.
2024-09-19 15:54:42 -04:00
Private
Add the ability to set DeprecatedFunction="Note" (and DeprecatedVariable) metadata in C++ to lower the severity of a blueprint deprecation message.
2024-09-19 15:54:42 -04:00
Public
UE-196156 - Add exec toggle for pure nodes
2024-08-05 11:58:15 -04:00
BlueprintGraph.Build.cs
Set bAutomaticallyRegisterInputOnConstruction to true on every legacy input node as well to ensure that they get bound during compilation. This is required to allow the use of these legacy key nodes in widget blueprints after the changes made in 35418847 to automatically create the widget blueprint bindings during Blueprint compilation.
2024-09-17 10:46:25 -04:00
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