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- Added `SRemoveAnimationModifierContentBrowserWindow` widget. - Added `ShowRemoveAnimationModifierWindow` virtual method to `IAnimationModifiersModule`. - Added `OnSelectionChanged` delegate to SModifierListView. - Fixed AnimationModifiersModule not properly unsubscribing its delegates bound to` UObject::FAssetRegistryTag::OnGetExtraObjectTags`. [RN] minor [CL 27857700 by roland munguia in ue5-main branch]
22 lines
900 B
C++
22 lines
900 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Modules/ModuleInterface.h"
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#include "Containers/Array.h"
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class UAnimSequence;
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class IAnimationModifiersModule : public IModuleInterface
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{
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public:
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/** Shows a new modal dialog allowing the user to setup Animation Modifiers to be added for all AnimSequences part of InSequences */
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virtual void ShowAddAnimationModifierWindow(const TArray<UAnimSequence*>& InSequences) = 0;
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/** Shows a new modal dialog allowing the user to setup Animation Modifiers to be removed for all AnimSequences part of InSequences */
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virtual void ShowRemoveAnimationModifierWindow(const TArray<UAnimSequence*>& InSequences) = 0;
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/** Apply animation modifiers contained by provided Animation Sequences to its respective outers */
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virtual void ApplyAnimationModifiers(const TArray<UAnimSequence*>& InSequences, bool bForceApply = true) = 0;
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};
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