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UnrealEngineUWP/Engine/Source/Developer/Windows
laura hermanns 5b8ac7153e [Shaders] Change re-ordering of shader interpolators in D3D backend back to order of original source input.
This was previously changed to move all system value semantics (e.g. SV_Position) at the end of the declaration in entry points because sometimes these values are not used in the pixel shader (see CL 34200367).
This change relys solely on the input shader source to re-construct the original order of interpolators after it has been cross-compiled via DXC/SPIRV-Cross.

#jira UE-223808
#rnx
#rb dan.elksnitis

[CL 36451425 by laura hermanns in 5.5 branch]
2024-09-19 17:03:44 -04:00
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