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[FYI] dan.elksnitis Original CL Desc ----------------------------------------------------------------- [shaders] modify FShaderCode finalize to create a FSharedBuffer object, and modify all downstream uses of shader code to re-use this buffer (job cache, pushes to DDC, shader maps, and shader library). This reduces total amount of LLM tracked memory allocated at the end of a cold Lyra PS4 cook by about ~350MB; impact likely much larger for cooks of larger projects. #rb Zousar.Shaker #lockdown marc.audy [CL 36440265 by dan elksnitis in 5.5 branch]