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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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e5afb4e7c77f802fc0804eb887db92aa62855774
UnrealEngineUWP/Engine/Config/Windows
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graham wihlidal 3f83db7963 Enable Nanite software VRS (contrast adaptive) on all appropriate platforms by default now
#rb christopher.fiala
[FYI] brian.karis, rune.stubbe, jamie.hayes

[CL 36454500 by graham wihlidal in 5.5 branch]
2024-09-19 17:55:31 -04:00
..
BaseWindowsEngine.ini
Force Substrate's max closure count to 1 on SM5 platforms.
2024-08-07 03:57:47 -04:00
BaseWindowsInput.ini
Updating Dev-Release-5.5 from Main at CL #36144969
2024-09-10 10:26:02 -04:00
DataDrivenPlatformInfo.ini
Remove r.RayTracing.RequireSM6.
2024-09-18 15:09:04 -04:00
Windows_SDK.json
Downgrade preferred MSVC due to LTCG codegen causing runtime crash
2024-09-17 11:50:39 -04:00
WindowsEditorPerProjectUserSettings.ini
…
WindowsEngine.ini
Enable Nanite software VRS (contrast adaptive) on all appropriate platforms by default now
2024-09-19 17:55:31 -04:00
WindowsGame.ini
…
WindowsInput.ini
Add WindowsApplication KBM hardware device definition. Move the XInput hardware defintiion out to its own plugin as it should be.
2024-03-26 10:05:42 -04:00
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