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LimitedAccess will allow Plugins and Programs to be shared externally with a limited subset of users under alternate agreements or for varying purposes without requiring bespoke, problematic, custom permissions that reach in to the NotForLicencees folders or bespoke, problematic, custom distribution processes for providing the code. [CL 35094184 by marc audy in ue5-main branch]
120 lines
3.4 KiB
INI
120 lines
3.4 KiB
INI
[CommonSettings]
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ManifestDependencies=Content/Localization/Engine/Engine.manifest
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SourcePath=Content/Localization/Editor
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DestinationPath=Content/Localization/Editor
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ManifestName=Editor.manifest
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ArchiveName=Editor.archive
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PortableObjectName=Editor.po
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NativeCulture=en
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CulturesToGenerate=en
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CulturesToGenerate=de
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CulturesToGenerate=pl
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CulturesToGenerate=es
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CulturesToGenerate=es-419
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CulturesToGenerate=fr
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CulturesToGenerate=ja
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CulturesToGenerate=ar
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CulturesToGenerate=ko
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CulturesToGenerate=pt-BR
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CulturesToGenerate=it
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CulturesToGenerate=ru
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CulturesToGenerate=tr
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CulturesToGenerate=zh-Hans
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;Gather text from source code
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[GatherTextStep0]
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CommandletClass=GatherTextFromSource
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SearchDirectoryPaths=Source/Editor/
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SearchDirectoryPaths=Plugins/
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ExcludePathFilters=Plugins/Online/*
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ExcludePathFilters=Plugins/Runtime/HTTPChunkInstaller/*
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ExcludePathFilters=*/NoRedist/*
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ExcludePathFilters=*/NotForLicensees/*
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ExcludePathFilters=*/LimitedAccess/*
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ExcludePathFilters=*/ThirdParty/*
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FileNameFilters=*.cpp
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FileNameFilters=*.h
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FileNameFilters=*.c
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FileNameFilters=*.inl
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FileNameFilters=*.mm
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ShouldGatherFromEditorOnlyData=true
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;Gather text from assets
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[GatherTextStep1]
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CommandletClass=GatherTextFromAssets
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IncludePathFilters=Content/Editor/*
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IncludePathFilters=Content/Editor*
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PackageFileNameFilters=*.umap
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PackageFileNameFilters=*.uasset
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bFixBroken=false
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ShouldGatherFromEditorOnlyData=true
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;Gather text from metadata
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[GatherTextStep2]
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CommandletClass=GatherTextFromMetaData
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ModulesToPreload=StructViewer
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ModulesToPreload=MeshPaintMode
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ModulesToPreload=LandscapeEditor
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IncludePathFilters=Source/Editor/*
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IncludePathFilters=Source/Runtime/*
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IncludePathFilters=Source/Developer/*
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IncludePathFilters=Plugins/*
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ExcludePathFilters=*/NoRedist/*
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ExcludePathFilters=*/NotForLicensees/*
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ExcludePathFilters=*/LimitedAccess/*
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FieldTypesToInclude=Property
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; general settings
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FieldOwnerTypesToInclude=DeveloperSettings
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FieldOwnerTypesToInclude=*Settings
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; explict settings missed by the above filters
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FieldOwnerTypesToInclude=AISystem
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FieldOwnerTypesToInclude=CrowdManager
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FieldOwnerTypesToInclude=Engine
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FieldOwnerTypesToInclude=GameplayDebuggerConfig
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FieldOwnerTypesToInclude=InternationalizationSettingsModel
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FieldOwnerTypesToInclude=NavigationSystemV1
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FieldOwnerTypesToInclude=PersonaOptions
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FieldOwnerTypesToInclude=RecastNavMesh
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; modes panel
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FieldOwnerTypesToInclude=*Landscape*
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InputKeys=DisplayName
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OutputNamespaces=UObjectDisplayNames
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OutputKeys="{FieldPath}"
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InputKeys=Category
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OutputNamespaces=UObjectCategory
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OutputKeys="{MetaDataValue}"
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ShouldGatherFromEditorOnlyData=true
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;Write Manifest
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[GatherTextStep3]
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CommandletClass=GenerateGatherManifest
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;Write Archives
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[GatherTextStep4]
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CommandletClass=GenerateGatherArchive
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bPurgeOldEmptyEntries=true
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;Import localized PO files
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[GatherTextStep5]
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CommandletClass=InternationalizationExport
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bImportLoc=true
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;Write Localized Text Resource
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[GatherTextStep6]
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CommandletClass=GenerateTextLocalizationResource
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ResourceName=Editor.locres
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;Export to PO files
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[GatherTextStep7]
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CommandletClass=InternationalizationExport
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bExportLoc=true
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;Write Text Localization Report
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[GatherTextStep8]
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CommandletClass=GenerateTextLocalizationReport
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DestinationPath=\\epicgames.net\root\UE3\Localization\WordCounts
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bWordCountReport=true
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WordCountReportName=Editor.csv
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bConflictReport=true
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; Different file extensions will output the report in different formats. Currently supported extensions are .txt and .csv
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ConflictReportName=EditorConflicts.csv |