Files
UnrealEngineUWP/Engine/Config/Localization/Editor.ini
marc audy ac0ec29059 Add support for a new type of Restricted folder, LimitedAccess
LimitedAccess will allow Plugins and Programs to be shared externally with a limited subset of users under alternate agreements or for varying purposes without requiring bespoke, problematic, custom permissions that reach in to the NotForLicencees folders or bespoke, problematic, custom distribution processes for providing the code.

[CL 35094184 by marc audy in ue5-main branch]
2024-07-25 16:15:56 -04:00

120 lines
3.4 KiB
INI

[CommonSettings]
ManifestDependencies=Content/Localization/Engine/Engine.manifest
SourcePath=Content/Localization/Editor
DestinationPath=Content/Localization/Editor
ManifestName=Editor.manifest
ArchiveName=Editor.archive
PortableObjectName=Editor.po
NativeCulture=en
CulturesToGenerate=en
CulturesToGenerate=de
CulturesToGenerate=pl
CulturesToGenerate=es
CulturesToGenerate=es-419
CulturesToGenerate=fr
CulturesToGenerate=ja
CulturesToGenerate=ar
CulturesToGenerate=ko
CulturesToGenerate=pt-BR
CulturesToGenerate=it
CulturesToGenerate=ru
CulturesToGenerate=tr
CulturesToGenerate=zh-Hans
;Gather text from source code
[GatherTextStep0]
CommandletClass=GatherTextFromSource
SearchDirectoryPaths=Source/Editor/
SearchDirectoryPaths=Plugins/
ExcludePathFilters=Plugins/Online/*
ExcludePathFilters=Plugins/Runtime/HTTPChunkInstaller/*
ExcludePathFilters=*/NoRedist/*
ExcludePathFilters=*/NotForLicensees/*
ExcludePathFilters=*/LimitedAccess/*
ExcludePathFilters=*/ThirdParty/*
FileNameFilters=*.cpp
FileNameFilters=*.h
FileNameFilters=*.c
FileNameFilters=*.inl
FileNameFilters=*.mm
ShouldGatherFromEditorOnlyData=true
;Gather text from assets
[GatherTextStep1]
CommandletClass=GatherTextFromAssets
IncludePathFilters=Content/Editor/*
IncludePathFilters=Content/Editor*
PackageFileNameFilters=*.umap
PackageFileNameFilters=*.uasset
bFixBroken=false
ShouldGatherFromEditorOnlyData=true
;Gather text from metadata
[GatherTextStep2]
CommandletClass=GatherTextFromMetaData
ModulesToPreload=StructViewer
ModulesToPreload=MeshPaintMode
ModulesToPreload=LandscapeEditor
IncludePathFilters=Source/Editor/*
IncludePathFilters=Source/Runtime/*
IncludePathFilters=Source/Developer/*
IncludePathFilters=Plugins/*
ExcludePathFilters=*/NoRedist/*
ExcludePathFilters=*/NotForLicensees/*
ExcludePathFilters=*/LimitedAccess/*
FieldTypesToInclude=Property
; general settings
FieldOwnerTypesToInclude=DeveloperSettings
FieldOwnerTypesToInclude=*Settings
; explict settings missed by the above filters
FieldOwnerTypesToInclude=AISystem
FieldOwnerTypesToInclude=CrowdManager
FieldOwnerTypesToInclude=Engine
FieldOwnerTypesToInclude=GameplayDebuggerConfig
FieldOwnerTypesToInclude=InternationalizationSettingsModel
FieldOwnerTypesToInclude=NavigationSystemV1
FieldOwnerTypesToInclude=PersonaOptions
FieldOwnerTypesToInclude=RecastNavMesh
; modes panel
FieldOwnerTypesToInclude=*Landscape*
InputKeys=DisplayName
OutputNamespaces=UObjectDisplayNames
OutputKeys="{FieldPath}"
InputKeys=Category
OutputNamespaces=UObjectCategory
OutputKeys="{MetaDataValue}"
ShouldGatherFromEditorOnlyData=true
;Write Manifest
[GatherTextStep3]
CommandletClass=GenerateGatherManifest
;Write Archives
[GatherTextStep4]
CommandletClass=GenerateGatherArchive
bPurgeOldEmptyEntries=true
;Import localized PO files
[GatherTextStep5]
CommandletClass=InternationalizationExport
bImportLoc=true
;Write Localized Text Resource
[GatherTextStep6]
CommandletClass=GenerateTextLocalizationResource
ResourceName=Editor.locres
;Export to PO files
[GatherTextStep7]
CommandletClass=InternationalizationExport
bExportLoc=true
;Write Text Localization Report
[GatherTextStep8]
CommandletClass=GenerateTextLocalizationReport
DestinationPath=\\epicgames.net\root\UE3\Localization\WordCounts
bWordCountReport=true
WordCountReportName=Editor.csv
bConflictReport=true
; Different file extensions will output the report in different formats. Currently supported extensions are .txt and .csv
ConflictReportName=EditorConflicts.csv