Files
UnrealEngineUWP/Engine/Config/Linux/BaseLinuxEngine.ini
jeannoe morissette d96ef5be37 VulkanRHI: Enable bindless for Linux in SM6.
#rb chris.kulla
#rnx

[CL 34427025 by jeannoe morissette in ue5-main branch]
2024-06-17 13:10:48 -04:00

21 lines
457 B
INI

[OnlineSubsystem]
LocalPlatformName=LNX
[PlatformPaths]
UnrealBuildTool=Engine/Build/BatchFiles/Linux/Build.sh
[OnlineServices.EOS.Auth]
DefaultExternalCredentialTypeStr=Steam
[CrashReportClient]
bAgreeToCrashUpload=false
[SF_VULKAN_SM6]
; Bindless is necessary for Vulkan ray tracing
BindlessResources=Enabled
BindlessSamplers=Enabled
[ConsoleVariables]
; necessary for LowMemoryWarning events to be fired
memory.MemoryPressureCriticalThresholdMB=512