Files
UnrealEngineUWP/Engine/Source/Programs/BuildPatchTool/BuildPatchTool.Build.cs
christopher waters e599d19e4b Removing redundant Private includes.
[CL 24298172 by christopher waters in ue5-main branch]
2023-02-18 00:26:16 -05:00

44 lines
957 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class BuildPatchTool : ModuleRules
{
public BuildPatchTool( ReadOnlyTargetRules Target ) : base(Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
// For LaunchEngineLoop.cpp include
PrivateIncludePaths.Add("Runtime/Launch/Private");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"BuildPatchServices",
"Projects",
"HTTP",
// The below items are not strictly needed by BPT, but core appears to need them during initialization
"PakFile",
"SandboxFile",
"NetworkFile",
"StreamingFile"
}
);
if (Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"ApplicationCore", // Required by AutomationController
"Messaging",
"AutomationWorker",
"AutomationController"
}
);
}
}
}