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#rb Graeme.Thornton #autosubmit Renamed UE4Game to UnrealGame. Horde tested (Editor,Tools & Monolithics). Local ShooterGame + Cook + PIE [CL 14990929 by mark lintott in ue5-main branch]
30 lines
794 B
C#
30 lines
794 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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[SupportedPlatforms(UnrealPlatformClass.All)]
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public class UnrealGameTarget : TargetRules
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{
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public UnrealGameTarget( TargetInfo Target ) : base(Target)
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{
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Type = TargetType.Game;
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BuildEnvironment = TargetBuildEnvironment.Shared;
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ExtraModuleNames.Add("UnrealGame");
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if (Target.Platform == UnrealTargetPlatform.IOS)
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{
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// to make iOS projects as small as possible we excluded some items from the engine.
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// uncomment below to make a smaller iOS build
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/*bCompileRecast = false;
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bCompileSpeedTree = false;
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bCompileAPEX = false;
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bCompileLeanAndMeanUE = true;
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bCompilePhysXVehicle = false;
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bCompileFreeType = false;
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bCompileForSize = true;*/
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}
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}
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}
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