Files
UnrealEngineUWP/Engine/Source/UnrealGame.Target.cs
mark lintott 7ab5930888 #jira UE-104767
#rb Graeme.Thornton
#autosubmit

Renamed UE4Game to UnrealGame.

Horde tested (Editor,Tools & Monolithics). Local ShooterGame + Cook + PIE

[CL 14990929 by mark lintott in ue5-main branch]
2021-01-05 09:53:17 -04:00

30 lines
794 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedPlatforms(UnrealPlatformClass.All)]
public class UnrealGameTarget : TargetRules
{
public UnrealGameTarget( TargetInfo Target ) : base(Target)
{
Type = TargetType.Game;
BuildEnvironment = TargetBuildEnvironment.Shared;
ExtraModuleNames.Add("UnrealGame");
if (Target.Platform == UnrealTargetPlatform.IOS)
{
// to make iOS projects as small as possible we excluded some items from the engine.
// uncomment below to make a smaller iOS build
/*bCompileRecast = false;
bCompileSpeedTree = false;
bCompileAPEX = false;
bCompileLeanAndMeanUE = true;
bCompilePhysXVehicle = false;
bCompileFreeType = false;
bCompileForSize = true;*/
}
}
}