Files
UnrealEngineUWP/Engine/Source/ThirdParty/NVIDIA/nvapi/NVAPI.Build.cs
Josh Adams b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00

35 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class NVAPI : ModuleRules
{
public NVAPI(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
/*string nvApiNoRedistLibrary = System.IO.Path.Combine(EngineDirectory,
"Restricted/NoRedist/Source/ThirdParty/NVIDIA/nvapi/amd64/nvapi64.lib");
// Check if we should redirect to a beta version of nvapi
bool bHaveNoRedistnvApi = System.IO.File.Exists(nvApiNoRedistLibrary);
bool bCompilingForProject = Target.ProjectFile != null;*/
bool bUseNoRedistnvApi = false;//bHaveNoRedistnvApi && bCompilingForProject;
string nvApiPath = Target.UEThirdPartySourceDirectory + "NVIDIA/nvapi/";
if (bUseNoRedistnvApi)
{
nvApiPath = System.IO.Path.Combine(EngineDirectory, "Restricted/NoRedist/Source/ThirdParty/NVIDIA/nvapi/");
}
PublicSystemIncludePaths.Add(nvApiPath);
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
{
string nvApiLibPath = nvApiPath + "amd64/";
PublicAdditionalLibraries.Add(nvApiLibPath + "nvapi64.lib");
}
}
}