Files
UnrealEngineUWP/Engine/Source/Runtime/Windows
christopher waters fe5ee0b7c9 D3D shader debug data changes
- Putting UniformBuffer name array key in a global header
- UniformBuffer name array shouldn't even been compiled in configurations that don't populate it
- Load shader UniformBuffer names in D3D12
- Adding error logging to D3D12 resource binding, uses shader UniformBuffer names. Implementation copied from D3D11.

#jira none
#rb kenzo.terelst
#preflight 61b23198e0430ca438c973de

#ROBOMERGE-AUTHOR: christopher.waters
#ROBOMERGE-SOURCE: CL 18420494 in //UE5/Release-5.0/... via CL 18422574
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18422839 by christopher waters in ue5-release-engine-test branch]
2021-12-09 14:50:45 -05:00
..
2021-12-09 14:50:45 -05:00