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- Deprecated NumFrames instead added NumberOfKeys (data is copied over during serialization patch up) - Deprecated GetNumberOfFrames and GetRawNumberOfFrames instead added GetNumberOfSampledKeys - Deprecated SetRawNumberOfFrames and instead added SetNumberOfSampledKeys - Added SamplingFrameRate (FFrameRate), which is populated according to the sequence's actual number of frames and length - Changed some behaviour to use FFrameRate API to calculate frame number / timings - Deprecated GetFrameRate and instead added GetSamplingFrameRate - Fixed uses where NumFrames was assumed to contain the number of frames rather than the number of keys (ResizeSequence, AddLoopingInterpolation, CropAnimation, InsertKeysIntoRawData) UAnimStreamable: - Deprecated NumFrames instead added NumberOfKeys (data is copied over during serialization patch up) ITimeManagementModule: - Exposed GetCommonFrameRates through the abstract interface to get around circular Engine module dependency #jira UE-102191 #rb Martin.Wilson [CL 14608938 by Jurre deBaare in ue5-main branch]
17 lines
543 B
C++
17 lines
543 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ITimeManagementModule.h"
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#include "TimedDataInputCollection.h"
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#include "CommonFrameRates.h"
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class FTimeManagementModule : public ITimeManagementModule
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{
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public:
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virtual FTimedDataInputCollection& GetTimedDataInputCollection() { return Collection; }
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virtual TArrayView<const struct FCommonFrameRateInfo> GetAllCommonFrameRates() { return FCommonFrameRates::GetAll(); }
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private:
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FTimedDataInputCollection Collection;
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};
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IMPLEMENT_MODULE(FTimeManagementModule, TimeManagement); |