Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/MobileReflectionEnvironmentCapture.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

20 lines
793 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
=============================================================================*/
#pragma once
#include "CoreMinimal.h"
#include "RHI.h"
#include "Math/SHMath.h"
#include "ScenePrivate.h"
namespace MobileReflectionEnvironmentCapture
{
void ComputeAverageBrightness(FRHICommandListImmediate& RHICmdList, ERHIFeatureLevel::Type FeatureLevel, int32 CubmapSize, float& OutAverageBrightness);
void FilterReflectionEnvironment(FRHICommandListImmediate& RHICmdList, ERHIFeatureLevel::Type FeatureLevel, int32 CubmapSize, FSHVectorRGB3* OutIrradianceEnvironmentMap);
void CopyToSkyTexture(FRHICommandList& RHICmdList, FScene* Scene, FTexture* ProcessedTexture);
}