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[FYI] yuriy.odonnell #rb trivial #lockdown michal.valient #preflight 615b0b932554620001fab5fe #ROBOMERGE-AUTHOR: guillaume.abadie #ROBOMERGE-SOURCE: CL 17709944 via CL 17977482 via CL 18366615 via CL 18366702 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469) [CL 18366765 by guillaume abadie in ue5-release-engine-test branch]
43 lines
1.4 KiB
C#
43 lines
1.4 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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using UnrealBuildBase;
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using UnrealBuildTool;
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public class RenderCore : ModuleRules
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{
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public RenderCore(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePaths.Add("../Shaders/Shared");
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PublicDependencyModuleNames.AddRange(new string[] { "RHI" });
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PrivateIncludePathModuleNames.AddRange(new string[] { "TargetPlatform" });
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// JSON is used for the asset info in the shader library and dumping out frames.
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PrivateDependencyModuleNames.Add("Json");
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PrivateDependencyModuleNames.Add("BuildSettings");
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if (Target.bBuildEditor == true)
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{
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DynamicallyLoadedModuleNames.Add("TargetPlatform");
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// UObjects are used to produce the full path of the asset by which the shaders are identified
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PrivateDependencyModuleNames.Add("CoreUObject");
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}
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// Copy the GPUDumpViewer's source code for the r.DumpGPU command.
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if (Target.Configuration != UnrealTargetConfiguration.Shipping)
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{
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RuntimeDependencies.Add(Path.Combine(Unreal.EngineDirectory.ToString(), "Extras/GPUDumpViewer/..."), StagedFileType.DebugNonUFS);
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}
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PrivateDependencyModuleNames.AddRange(new string[] { "Core", "Projects", "RHI", "ApplicationCore", "TraceLog", "CookOnTheFly" });
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PrivateIncludePathModuleNames.AddRange(new string[] { "DerivedDataCache" });
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// Added in Dev-VT, still needed?
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PrivateIncludePathModuleNames.AddRange(new string[] { "TargetPlatform" });
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}
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}
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