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This removes a costly RefreshPluginList call and prevents poluting the plugin manager with plugins we want to forget about once they are unloaded #rb Rex.Hill #preflight 61a544252e4ffe1898215b2a #ROBOMERGE-AUTHOR: dave.belanger #ROBOMERGE-SOURCE: CL 18320157 via CL 18322152 via CL 18323414 via CL 18323506 via CL 18323895 via CL 18323955 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469) [CL 18323983 by dave belanger in ue5-release-engine-test branch]
255 lines
11 KiB
C++
255 lines
11 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "PluginDescriptor.h"
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#include "Interfaces/IPluginManager.h"
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struct FProjectDescriptor;
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class FJsonObject;
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/**
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* Instance of a plugin in memory
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*/
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class FPlugin final : public IPlugin
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{
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public:
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/** The name of the plugin */
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FString Name;
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/** The filename that the plugin was loaded from */
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FString FileName;
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/** The plugin's settings */
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FPluginDescriptor Descriptor;
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/** Type of plugin */
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EPluginType Type;
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/** True if the plugin is marked as enabled */
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bool bEnabled;
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/**
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* FPlugin constructor
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*/
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FPlugin(const FString &FileName, const FPluginDescriptor& InDescriptor, EPluginType InType);
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/**
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* Destructor.
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*/
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virtual ~FPlugin();
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/* IPlugin interface */
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virtual const FString& GetName() const override
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{
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return Name;
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}
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virtual const FString& GetFriendlyName() const override
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{
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return GetDescriptor().FriendlyName.IsEmpty() ? GetName() : GetDescriptor().FriendlyName;
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}
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virtual const FString& GetDescriptorFileName() const override
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{
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return FileName;
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}
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virtual FString GetBaseDir() const override;
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virtual FString GetContentDir() const override;
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virtual FString GetMountedAssetPath() const override;
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virtual bool IsEnabled() const override
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{
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return bEnabled;
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}
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virtual bool IsEnabledByDefault(bool bAllowEnginePluginsEnabledByDefault) const override;
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virtual bool IsHidden() const override
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{
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return Descriptor.bIsHidden;
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}
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virtual bool CanContainContent() const override
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{
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return Descriptor.bCanContainContent;
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}
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virtual EPluginType GetType() const override
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{
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return Type;
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}
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virtual EPluginLoadedFrom GetLoadedFrom() const override;
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virtual const FPluginDescriptor& GetDescriptor() const override;
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virtual bool UpdateDescriptor(const FPluginDescriptor& NewDescriptor, FText& OutFailReason) override;
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#if WITH_EDITOR
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virtual const TSharedPtr<FJsonObject>& GetDescriptorJson() override;
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#endif // WITH_EDITOR
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};
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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/**
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* FPluginManager manages available code and content extensions (both loaded and not loaded.)
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*/
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class FPluginManager final : public IPluginManager
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{
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public:
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/** Constructor */
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FPluginManager();
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/** Destructor */
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~FPluginManager();
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/** IPluginManager interface */
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virtual void RefreshPluginsList() override;
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virtual bool AddToPluginsList(const FString& PluginFilename, FText* OutFailReason = nullptr) override;
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virtual bool LoadModulesForEnabledPlugins( const ELoadingPhase::Type LoadingPhase ) override;
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virtual FLoadingModulesForPhaseEvent& OnLoadingPhaseComplete() override;
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virtual ELoadingPhase::Type GetLastCompletedLoadingPhase() const override;
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virtual void GetLocalizationPathsForEnabledPlugins( TArray<FString>& OutLocResPaths ) override;
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virtual void SetRegisterMountPointDelegate( const FRegisterMountPointDelegate& Delegate ) override;
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virtual void SetUnRegisterMountPointDelegate( const FRegisterMountPointDelegate& Delegate ) override;
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virtual void SetUpdatePackageLocalizationCacheDelegate( const FUpdatePackageLocalizationCacheDelegate& Delegate ) override;
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virtual bool AreRequiredPluginsAvailable() override;
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#if !IS_MONOLITHIC
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virtual bool CheckModuleCompatibility(TArray<FString>& OutIncompatibleModules, TArray<FString>& OutIncompatibleEngineModules) override;
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#endif
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virtual TSharedPtr<IPlugin> FindPlugin(const FStringView Name) override;
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virtual TSharedPtr<IPlugin> FindPlugin(const ANSICHAR* Name) override
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{
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FString NameString(Name);
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return FindPlugin(FStringView(NameString));
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}
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virtual TSharedPtr<IPlugin> FindPluginFromPath(const FString& PluginPath) override;
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virtual TArray<TSharedRef<IPlugin>> GetEnabledPlugins() override;
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virtual TArray<TSharedRef<IPlugin>> GetEnabledPluginsWithContent() const override;
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virtual TArray<TSharedRef<IPlugin>> GetDiscoveredPlugins() override;
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virtual TArray< FPluginStatus > QueryStatusForAllPlugins() const override;
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virtual bool AddPluginSearchPath(const FString& ExtraDiscoveryPath, bool bRefresh = true) override;
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const TSet<FString>& GetAdditionalPluginSearchPaths() const override;
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virtual TArray<TSharedRef<IPlugin>> GetPluginsWithPakFile() const override;
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virtual FNewPluginMountedEvent& OnNewPluginCreated() override;
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virtual FNewPluginMountedEvent& OnNewPluginMounted() override;
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virtual FNewPluginMountedEvent& OnPluginEdited() override;
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virtual void MountNewlyCreatedPlugin(const FString& PluginName) override;
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virtual void MountExplicitlyLoadedPlugin(const FString& PluginName) override;
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virtual bool UnmountExplicitlyLoadedPlugin(const FString& PluginName, FText* OutReason) override;
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virtual FName PackageNameFromModuleName(FName ModuleName) override;
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virtual bool RequiresTempTargetForCodePlugin(const FProjectDescriptor* ProjectDescriptor, const FString& Platform, EBuildConfiguration Configuration, EBuildTargetType TargetType, FText& OutReason) override;
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virtual bool IntegratePluginsIntoConfig(FConfigCacheIni& ConfigSystem, const TCHAR* EngineIniName, const TCHAR* PlatformName, const TCHAR* StagedPluginsFile);
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private:
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/** Searches for all plugins on disk and builds up the array of plugin objects. Doesn't load any plugins.
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This is called when the plugin manager singleton is first accessed. */
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void DiscoverAllPlugins();
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/** Reads all the plugin descriptors */
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static void ReadAllPlugins(TMap<FString, TSharedRef<FPlugin>>& Plugins, const TSet<FString>& ExtraSearchPaths);
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/** Reads all the plugin descriptors from disk */
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static void ReadPluginsInDirectory(const FString& PluginsDirectory, const EPluginType Type, TMap<FString, TSharedRef<FPlugin>>& Plugins, TArray<TSharedRef<FPlugin>>& ChildPlugins);
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/** Creates a FPlugin object and adds it to the given map */
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static void CreatePluginObject(const FString& FileName, const FPluginDescriptor& Descriptor, const EPluginType Type, TMap<FString, TSharedRef<FPlugin>>& Plugins, TArray<TSharedRef<FPlugin>>& ChildPlugins);
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/** Finds all the plugin descriptors underneath a given directory */
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static void FindPluginsInDirectory(const FString& PluginsDirectory, TArray<FString>& FileNames);
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/** Finds all the plugin manifests in a given directory */
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static void FindPluginManifestsInDirectory(const FString& PluginManifestDirectory, TArray<FString>& FileNames);
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/** Gets all the code plugins that are enabled for a content only project */
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static bool GetCodePluginsForProject(const FProjectDescriptor* ProjectDescriptor, const FString& Platform, EBuildConfiguration Configuration, EBuildTargetType TargetType, const TMap<FString, TSharedRef<FPlugin>>& AllPlugins, TSet<FString>& CodePluginNames, const FPluginReferenceDescriptor*& OutMissingPlugin);
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/** Sets the bPluginEnabled flag on all plugins found from DiscoverAllPlugins that are enabled in config */
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bool ConfigureEnabledPlugins();
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/** Adds a single enabled plugin, and all its dependencies */
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bool ConfigureEnabledPluginForCurrentTarget(const FPluginReferenceDescriptor& FirstReference, TMap<FString, FPlugin*>& EnabledPlugins);
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/** Adds a single enabled plugin and all its dependencies. */
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static bool ConfigureEnabledPluginForTarget(const FPluginReferenceDescriptor& FirstReference, const FProjectDescriptor* ProjectDescriptor, const FString& TargetName, const FString& Platform, EBuildConfiguration Configuration, EBuildTargetType TargetType, bool bLoadPluginsForTargetPlatforms, const TMap<FString, TSharedRef<FPlugin>>& AllPlugins, TMap<FString, FPlugin*>& EnabledPlugins, const FPluginReferenceDescriptor*& OutMissingPlugin);
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/** Prompts the user to download a missing plugin from the given URL */
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static bool PromptToDownloadPlugin(const FString& PluginName, const FString& MarketplaceURL);
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/** Prompts the user to disable a plugin */
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static bool PromptToDisableMissingPlugin(const FString& PluginName, const FString& MissingPluginName);
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/** Prompts the user to disable a plugin */
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static bool PromptToDisableIncompatiblePlugin(const FString& PluginName, const FString& IncompatiblePluginName);
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/** Prompts the user to disable a plugin */
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static bool PromptToDisablePlugin(const FText& Caption, const FText& Message, const FString& PluginName);
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/** Checks whether a plugin is compatible with the current engine version */
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static bool IsPluginCompatible(const FPlugin& Plugin);
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/** Prompts the user to disable a plugin */
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static bool PromptToLoadIncompatiblePlugin(const FPlugin& Plugin);
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/** Attempt to load all the modules for the given plugin */
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bool TryLoadModulesForPlugin(const FPlugin& Plugin, const ELoadingPhase::Type LoadingPhase) const;
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/** Gets the instance of a given plugin */
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TSharedPtr<FPlugin> FindPluginInstance(const FString& Name);
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/** Mounts a plugin that was requested to be mounted from external code (either by MountNewlyCreatedPlugin or MountExplicitlyLoadedPlugin) */
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void MountPluginFromExternalSource(const TSharedRef<FPlugin>& Plugin);
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/** Unmounts a plugin that was requested to be unmounted from external code (by UnmountExplicitlyLoadedPlugin) */
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bool UnmountPluginFromExternalSource(const TSharedPtr<FPlugin>& Plugin, FText* OutReason);
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private:
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/** All of the plugins that we know about */
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TMap< FString, TSharedRef< FPlugin > > AllPlugins;
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/** Plugins that need to be configured to see if they should be enabled */
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TSet<FString> PluginsToConfigure;
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TArray<TSharedRef<IPlugin>> PluginsWithPakFile;
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/** Delegate for mounting content paths. Bound by FPackageName code in CoreUObject, so that we can access
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content path mounting functionality from Core. */
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FRegisterMountPointDelegate RegisterMountPointDelegate;
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/** Delegate for unmounting content paths. Bound by FPackageName code in CoreUObject, so that we can access
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content path unmounting functionality from Core. */
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FRegisterMountPointDelegate UnRegisterMountPointDelegate;
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/** Delegate for updating the package localization cache. Bound by FPackageLocalizationManager code in
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CoreUObject, so that we can access localization cache functionality from Core. */
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FUpdatePackageLocalizationCacheDelegate UpdatePackageLocalizationCacheDelegate;
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/** Set if all the required plugins are available */
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bool bHaveAllRequiredPlugins = false;
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/** Set if we were asked to load all plugins via the command line */
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bool bAllPluginsEnabledViaCommandLine = false;
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/** List of additional directory paths to search for plugins within */
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TSet<FString> PluginDiscoveryPaths;
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/** Callback for notifications that a new plugin was mounted */
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FNewPluginMountedEvent NewPluginCreatedEvent;
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FNewPluginMountedEvent NewPluginMountedEvent;
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FNewPluginMountedEvent PluginEditedEvent;
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/** Callback for notifications that a loading phase was completed */
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FLoadingModulesForPhaseEvent LoadingPhaseCompleteEvent;
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/** The highest LoadingPhase that has so far completed */
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ELoadingPhase::Type LastCompletedLoadingPhase = ELoadingPhase::None;
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};
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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