Files
UnrealEngineUWP/Engine/Source/Runtime/PhysicsCore/Public/IPhysXCookingModule.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

37 lines
754 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
IPhysXCookingModule.h: Declares the IPhysXCookingModule interface.
=============================================================================*/
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
class IPhysXCooking;
/**
* Interface for PhysX format modules.
*/
class PHYSICSCORE_API IPhysXCookingModule
: public IModuleInterface
{
public:
/**
* Gets the PhysX format.
*/
virtual IPhysXCooking* GetPhysXCooking( ) = 0;
/** Terminates any physx state related to cooking */
virtual void Terminate() = 0;
public:
/**
* Virtual destructor.
*/
~IPhysXCookingModule( ) { }
};