Files
UnrealEngineUWP/Engine/Source/Runtime/PhysicsCore/PhysicsCore.Build.cs
Marc Audy a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00

50 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PhysicsCore: ModuleRules
{
public PhysicsCore(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/PhysicsCore/Public");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject"
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"DeveloperSettings"
}
);
SetupModulePhysicsSupport(Target);
// SetupModulePhysicsSupport adds a dependency on PhysicsCore, but we are PhysicsCore!
PublicIncludePathModuleNames.Remove("PhysicsCore");
PublicDependencyModuleNames.Remove("PhysicsCore");
if (Target.bCompileChaos == false && Target.bUseChaos == false)
{
if (Target.bCompilePhysX)
{
// Not ideal but as this module publicly exposes PhysX types
// to other modules when PhysX is enabled it requires that its
// public files have access to PhysX includes
PublicDependencyModuleNames.Add("PhysX");
}
if (Target.bCompileAPEX)
{
PublicDependencyModuleNames.Add("APEX");
}
}
PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1");
}
}