Files
UnrealEngineUWP/Engine/Source/Runtime/PerfCounters/Private/PerfCountersModule.cpp
Marc Audy a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00

81 lines
2.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "PerfCountersModule.h"
#include "HAL/PlatformProcess.h"
#include "PerfCounters.h"
#include "Misc/CommandLine.h"
class FPerfCountersModule : public IPerfCountersModule
{
private:
/** All created perf counter instances from this module */
TSharedPtr<FPerfCounters> PerfCountersSingleton = nullptr;
public:
FPerfCountersModule()
{
}
virtual void ShutdownModule() override
{
PerfCountersSingleton.Reset();
}
virtual bool SupportsDynamicReloading() override
{
return false;
}
virtual bool SupportsAutomaticShutdown() override
{
return false;
}
IPerfCounters* GetPerformanceCounters() const
{
return PerfCountersSingleton.Get();
}
IPerfCounters* CreatePerformanceCounters(const FString& UniqueInstanceId) override
{
if (PerfCountersSingleton)
{
UE_LOG(LogPerfCounters, Display, TEXT("CreatePerformanceCounters: instance already exists, new instance not created."));
return PerfCountersSingleton.Get();
}
FString InstanceUID = UniqueInstanceId;
if (InstanceUID.IsEmpty())
{
InstanceUID = FString::Printf(TEXT("perfcounters-of-pid-%d"), FPlatformProcess::GetCurrentProcessId());
}
PerfCountersSingleton = MakeShared<FPerfCounters>(InstanceUID);
if (!PerfCountersSingleton->Initialize())
{
UE_LOG(LogPerfCounters, Warning, TEXT("CreatePerformanceCounters: could not create perfcounters"));
return nullptr;
}
return PerfCountersSingleton.Get();
}
};
IMPLEMENT_MODULE(FPerfCountersModule, PerfCounters)
DEFINE_LOG_CATEGORY(LogPerfCounters);
const FName IPerfCounters::Histograms::FrameTime(TEXT("FrameTime"));
const FName IPerfCounters::Histograms::FrameTimePeriodic(TEXT("FrameTimePeriodic"));
const FName IPerfCounters::Histograms::FrameTimeWithoutSleep(TEXT("FrameTimeWithoutSleep"));
const FName IPerfCounters::Histograms::ServerReplicateActorsTime(TEXT("ServerReplicateActorsTime"));
const FName IPerfCounters::Histograms::SleepTime(TEXT("SleepTime"));
const FName IPerfCounters::Histograms::ZeroLoadFrameTime(TEXT("ZeroLoadFrameTime"));
int32 IPerfCountersModule::GetHTTPStatsPort()
{
int32 StatsPort = -1;
FParse::Value(FCommandLine::Get(), TEXT("statsPort="), StatsPort);
return StatsPort;
}