Files
UnrealEngineUWP/Engine/Source/Runtime/Messaging/Public/IMessageHandler.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

29 lines
482 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Templates/SharedPointer.h"
class IMessageContext;
/**
* Interface for message handlers.
*/
class IMessageHandler
{
public:
/**
* Handles the specified message.
*
* @param Context The context of the message to handle.
*/
virtual void HandleMessage(const TSharedRef<IMessageContext, ESPMode::ThreadSafe>& Context) = 0;
public:
/** Virtual destructor. */
virtual ~IMessageHandler() { }
};