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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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e59338fcbb052d40802ffaf991924b2aebf04341
UnrealEngineUWP/Engine/Source/Runtime/MeshConversion/Private
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jimmy andrews 32d22502b1 make to/from static mesh conversion not crash if it winds up with a null meshdescription (but still ensure, because something has gone quite wrong in this case)
#rb lonnie.li
#rnx

#ROBOMERGE-AUTHOR: jimmy.andrews
#ROBOMERGE-SOURCE: CL 18271057 in //UE5/Release-5.0/... via CL 18271086
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18271096 by jimmy andrews in ue5-release-engine-test branch]
2021-11-23 11:37:51 -05:00
..
DynamicMeshToMeshDescription.cpp
Merge Release-Engine-Staging to Test @ CL# 18240298
2021-11-18 14:37:34 -05:00
IndexedMeshToDynamicMesh.cpp
Merge Release-Engine-Staging to Test @ CL# 18240298
2021-11-18 14:37:34 -05:00
MeshConversionModule.cpp
…
MeshDescriptionBuilder.cpp
Merge Release-Engine-Staging to Test @ CL# 18240298
2021-11-18 14:37:34 -05:00
MeshDescriptionToDynamicMesh.cpp
make to/from static mesh conversion not crash if it winds up with a null meshdescription (but still ensure, because something has gone quite wrong in this case)
2021-11-23 11:37:51 -05:00
MeshDescriptionUVsToDynamicMesh.cpp
Merge Release-Engine-Staging to Test @ CL# 18240298
2021-11-18 14:37:34 -05:00
SkeletalMeshLODModelToDynamicMesh.cpp
GeometryCore: Remove ExplicitUseGeometryMathTypes.h
2021-11-17 19:02:44 -05:00
ToDynamicMesh.h
…
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