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#jira UE-128628 #rb max.chen #ROBOMERGE-AUTHOR: mike.zyracki #ROBOMERGE-SOURCE: CL 17639329 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v874-17637634) #ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0 [CL 17639333 by mike zyracki in ue5-release-engine-test branch]
23 lines
592 B
C++
23 lines
592 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "LevelSequenceAnimSequenceLink.h"
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#include "Animation/AnimSequence.h"
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void FLevelSequenceAnimSequenceLinkItem::SetAnimSequence(UAnimSequence* InAnimSequence)
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{
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PathToAnimSequence = FSoftObjectPath(InAnimSequence);
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}
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UAnimSequence* FLevelSequenceAnimSequenceLinkItem::ResolveAnimSequence()
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{
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UObject *Object = PathToAnimSequence.TryLoad();
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return Cast<UAnimSequence>(Object);
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}
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ULevelSequenceAnimSequenceLink::ULevelSequenceAnimSequenceLink(class FObjectInitializer const& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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} |