Files
UnrealEngineUWP/Engine/Source/Runtime/LevelSequence/Private/AnimSequenceLevelSequenceLink.cpp
mike zyracki 3b2e2cf201 Sequencer: Control Rig; Need to TryLoad not ResolveObject with linked anim sequences since we need to load them to use them. UDN request, from another branch
#jira UE-128628
#rb max.chen

#ROBOMERGE-AUTHOR: mike.zyracki
#ROBOMERGE-SOURCE: CL 17639329 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v874-17637634)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0

[CL 17639333 by mike zyracki in ue5-release-engine-test branch]
2021-09-27 20:58:59 -04:00

23 lines
584 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimSequenceLevelSequenceLink.h"
#include "LevelSequence.h"
void UAnimSequenceLevelSequenceLink::SetLevelSequence(ULevelSequence* InLevelSequence)
{
PathToLevelSequence = FSoftObjectPath(InLevelSequence);
}
ULevelSequence* UAnimSequenceLevelSequenceLink::ResolveLevelSequence()
{
UObject *Object = PathToLevelSequence.TryLoad();
return Cast<ULevelSequence>(Object);
}
UAnimSequenceLevelSequenceLink::UAnimSequenceLevelSequenceLink(class FObjectInitializer const& ObjectInitializer)
: Super(ObjectInitializer)
{
}