Files
UnrealEngineUWP/Engine/Source/Runtime/Launch/Private/Unix/LaunchUnix.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

20 lines
868 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "LaunchEngineLoop.h"
#include "UnixCommonStartup.h"
extern int32 GuardedMain( const TCHAR* CmdLine );
/**
* Workaround function to avoid circular dependencies between Launch and CommonUnixStartup modules.
*
* Other platforms call FEngineLoop::AppExit() in their main() (removed by preprocessor if compiled without engine), but on Unix we want to share a common main() in CommonUnixStartup module,
* so not just the engine but all the programs could share this logic. Unfortunately, AppExit() practice breaks this nice approach since FEngineLoop cannot be moved outside of Launch without
* making too many changes. Hence CommonUnixMain will call it through this function if WITH_ENGINE is defined.
*/
void LaunchUnix_FEngineLoop_AppExit()
{
return FEngineLoop::AppExit();
}