Files
UnrealEngineUWP/Engine/Source/Runtime/InteractiveToolsFramework/Private/InteractiveToolsFramework.cpp
michael balzer 5a20a5e3d0 Move InteractiveToolsFramework and GeometryFramework out of Experimental
#jira UETOOL-3823
#rb brooke.hubert
#preflight 6109d1e9b4288d0001acb7ef

#ROBOMERGE-SOURCE: CL 17055606 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v850-17047176)

[CL 17055619 by michael balzer in ue5-release-engine-test branch]
2021-08-04 13:59:17 -04:00

20 lines
682 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "InteractiveToolsFramework.h"
#define LOCTEXT_NAMESPACE "FInteractiveToolsFrameworkModule"
void FInteractiveToolsFrameworkModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
}
void FInteractiveToolsFrameworkModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FInteractiveToolsFrameworkModule, InteractiveToolsFramework)