Files
UnrealEngineUWP/Engine/Source/Runtime/ImageWrapper/Private/TgaImageSupport.cpp
julien stjean 8f3c505895 Mirgrated the fix for VLN-1183 into UE5 EA.
#jira VLN-1183
#rb trivial
[FYI] Alexis.Matte

#ROBOMERGE-SOURCE: CL 15623903 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v777-15581079)

[CL 15623925 by julien stjean in ue5-main branch]
2021-03-05 10:16:59 -04:00

388 lines
11 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "TgaImageSupport.h"
#include "ImageWrapperPrivate.h"
namespace TgaImageSupportImpl
{
bool DecompressTGA_RLE_32bpp( const FTGAFileHeader* TGA, const int64 TGABufferLenght, uint32* TextureData )
{
const uint8* const IdData = (uint8*)TGA + sizeof(FTGAFileHeader);
const uint8* const ColorMap = IdData + TGA->IdFieldLength;
const uint8* ImageData = (uint8*) (ColorMap + (TGA->ColorMapEntrySize + 4) / 8 * TGA->ColorMapLength);
const uint8* TGAEnd = (uint8*)TGA + TGABufferLenght;
uint32 Pixel = 0;
int32 RLERun = 0;
int32 RAWRun = 0;
for(int32 Y = TGA->Height-1; Y >=0; Y--) // Y-flipped.
{
for(int32 X = 0;X < TGA->Width;X++)
{
if( RLERun > 0 )
{
RLERun--; // reuse current Pixel data.
}
else if( RAWRun == 0 ) // new raw pixel or RLE-run.
{
if ( TGAEnd < ImageData )
{
return false;
}
uint8 RLEChunk = *(ImageData++);
if( RLEChunk & 0x80 )
{
RLERun = ( RLEChunk & 0x7F ) + 1;
RAWRun = 1;
}
else
{
RAWRun = ( RLEChunk & 0x7F ) + 1;
}
if ( TGAEnd < ImageData + RAWRun * 4 )
{
return false;
}
}
// Retrieve new pixel data - raw run or single pixel for RLE stretch.
if( RAWRun > 0 )
{
Pixel = *(uint32*)ImageData; // RGBA 32-bit dword.
ImageData += 4;
RAWRun--;
RLERun--;
}
// Store.
*( (TextureData + Y*TGA->Width)+X ) = Pixel;
}
}
return true;
}
bool DecompressTGA_RLE_24bpp( const FTGAFileHeader* TGA, const int64 TGABufferLenght, uint32* TextureData )
{
const uint8* const IdData = (uint8*)TGA + sizeof(FTGAFileHeader);
const uint8* const ColorMap = IdData + TGA->IdFieldLength;
const uint8* ImageData = (uint8*) (ColorMap + (TGA->ColorMapEntrySize + 4) / 8 * TGA->ColorMapLength);
const uint8* TGAEnd = (uint8*)TGA + TGABufferLenght;
uint8 Pixel[4] = {};
int32 RLERun = 0;
int32 RAWRun = 0;
for(int32 Y = TGA->Height-1; Y >=0; Y--) // Y-flipped.
{
for(int32 X = 0;X < TGA->Width;X++)
{
if( RLERun > 0 )
{
RLERun--; // reuse current Pixel data.
}
else if( RAWRun == 0 ) // new raw pixel or RLE-run.
{
if ( TGAEnd < ImageData )
{
return false;
}
uint8 RLEChunk = *(ImageData++);
if( RLEChunk & 0x80 )
{
RLERun = ( RLEChunk & 0x7F ) + 1;
RAWRun = 1;
}
else
{
RAWRun = ( RLEChunk & 0x7F ) + 1;
}
if ( TGAEnd < ImageData + RAWRun * 3 )
{
return false;
}
}
// Retrieve new pixel data - raw run or single pixel for RLE stretch.
if( RAWRun > 0 )
{
Pixel[0] = *(ImageData++);
Pixel[1] = *(ImageData++);
Pixel[2] = *(ImageData++);
Pixel[3] = 255;
RAWRun--;
RLERun--;
}
// Store.
*( (TextureData + Y*TGA->Width)+X ) = *(uint32*)&Pixel;
}
}
return true;
}
bool DecompressTGA_RLE_16bpp( const FTGAFileHeader* TGA, const int64 TGABufferLenght, uint32* TextureData )
{
const uint8* const IdData = (uint8*)TGA + sizeof(FTGAFileHeader);
const uint8* const ColorMap = IdData + TGA->IdFieldLength;
const uint16* ImageData = (uint16*) (ColorMap + (TGA->ColorMapEntrySize + 4) / 8 * TGA->ColorMapLength);
const uint16* TGAEnd = (uint16*)TGA + TGABufferLenght / 2;
uint32 TexturePixel = 0;
int32 RLERun = 0;
int32 RAWRun = 0;
for(int32 Y = TGA->Height-1; Y >=0; Y--) // Y-flipped.
{
for( int32 X=0;X<TGA->Width;X++ )
{
if( RLERun > 0 )
{
RLERun--; // reuse current Pixel data.
}
else if( RAWRun == 0 ) // new raw pixel or RLE-run.
{
if ( TGAEnd < ImageData )
{
return false;
}
uint8 RLEChunk = *((uint8*)ImageData);
ImageData = (uint16*)(((uint8*)ImageData)+1);
if( RLEChunk & 0x80 )
{
RLERun = ( RLEChunk & 0x7F ) + 1;
RAWRun = 1;
}
else
{
RAWRun = ( RLEChunk & 0x7F ) + 1;
}
if ( TGAEnd < ImageData + RAWRun )
{
return false;
}
}
// Retrieve new pixel data - raw run or single pixel for RLE stretch.
if( RAWRun > 0 )
{
const uint16 FilePixel = *(ImageData++);
RAWRun--;
RLERun--;
// Convert file format A1R5G5B5 into pixel format B8G8R8B8
TexturePixel = (FilePixel & 0x001F) << 3;
TexturePixel |= (FilePixel & 0x03E0) << 6;
TexturePixel |= (FilePixel & 0x7C00) << 9;
TexturePixel |= (FilePixel & 0x8000) << 16;
}
// Store.
*( (TextureData + Y*TGA->Width)+X ) = TexturePixel;
}
}
return true;
}
bool DecompressTGA_32bpp( const FTGAFileHeader* TGA, const int64 TGABufferLenght, uint32* TextureData )
{
const uint8* const IdData = (uint8*)TGA + sizeof(FTGAFileHeader);
const uint8* const ColorMap = IdData + TGA->IdFieldLength;
const uint32* const ImageData = (uint32*) (ColorMap + (TGA->ColorMapEntrySize + 4) / 8 * TGA->ColorMapLength);
if ( (uint8*)TGA + TGABufferLenght < (uint8*)(ImageData + TGA->Width * TGA->Height) )
{
return false;
}
for(int32 Y = 0;Y < TGA->Height;Y++)
{
FMemory::Memcpy(TextureData + Y * TGA->Width,ImageData + (TGA->Height - Y - 1) * TGA->Width,TGA->Width * 4);
}
return true;
}
bool DecompressTGA_24bpp( const FTGAFileHeader* TGA, const int64 TGABufferLenght, uint32* TextureData )
{
const uint8* const IdData = (uint8*)TGA + sizeof(FTGAFileHeader);
const uint8* const ColorMap = IdData + TGA->IdFieldLength;
const uint8* const ImageData = (uint8*) (ColorMap + (TGA->ColorMapEntrySize + 4) / 8 * TGA->ColorMapLength);
uint8 Pixel[4];
if ( (uint8*)TGA + TGABufferLenght < ImageData + TGA->Width * TGA->Height * 3 )
{
return false;
}
for(int32 Y = 0; Y < TGA->Height; Y++)
{
for(int32 X = 0; X < TGA->Width; X++)
{
Pixel[0] = *(( ImageData+( TGA->Height-Y-1 )*TGA->Width*3 )+X*3+0);
Pixel[1] = *(( ImageData+( TGA->Height-Y-1 )*TGA->Width*3 )+X*3+1);
Pixel[2] = *(( ImageData+( TGA->Height-Y-1 )*TGA->Width*3 )+X*3+2);
Pixel[3] = 255;
*((TextureData+Y*TGA->Width)+X) = *(uint32*)&Pixel;
}
}
return true;
}
bool DecompressTGA_16bpp( const FTGAFileHeader* TGA, const int64 TGABufferLenght, uint32* TextureData )
{
const uint8* const IdData = (uint8*)TGA + sizeof(FTGAFileHeader);
const uint8* const ColorMap = IdData + TGA->IdFieldLength;
const uint16* ImageData = (uint16*) (ColorMap + (TGA->ColorMapEntrySize + 4) / 8 * TGA->ColorMapLength);
uint16 FilePixel = 0;
uint32 TexturePixel = 0;
if ( (uint16*)((uint8*)TGA + TGABufferLenght) < ImageData + TGA->Height * TGA->Width )
{
return false;
}
for (int32 Y = TGA->Height - 1; Y >= 0; Y--)
{
for (int32 X = 0; X < TGA->Width; X++)
{
FilePixel = *ImageData++;
// Convert file format A1R5G5B5 into pixel format B8G8R8A8
TexturePixel = (FilePixel & 0x001F) << 3;
TexturePixel |= (FilePixel & 0x03E0) << 6;
TexturePixel |= (FilePixel & 0x7C00) << 9;
TexturePixel |= (FilePixel & 0x8000) << 16;
// Store.
*((TextureData + Y*TGA->Width) + X) = TexturePixel;
}
}
return true;
}
bool DecompressTGA_8bpp( const FTGAFileHeader* TGA, const int64 TGABufferLenght, uint8* TextureData )
{
const uint8* const IdData = (uint8*)TGA + sizeof(FTGAFileHeader);
const uint8* const ColorMap = IdData + TGA->IdFieldLength;
const uint8* const ImageData = (uint8*) (ColorMap + (TGA->ColorMapEntrySize + 4) / 8 * TGA->ColorMapLength);
if ( (uint8*)TGA + TGABufferLenght < ImageData + TGA->Width * TGA->Height )
{
return false;
}
int32 RevY = 0;
for (int32 Y = TGA->Height-1; Y >= 0; --Y)
{
const uint8* ImageCol = ImageData + (Y * TGA->Width);
uint8* TextureCol = TextureData + (RevY++ * TGA->Width);
FMemory::Memcpy(TextureCol, ImageCol, TGA->Width);
}
return true;
}
}
bool DecompressTGA_helper( const FTGAFileHeader* TgaHeader, const int64 TGABufferLenght, uint32*& TextureData, const int32 TextureDataSize )
{
bool bSuccess = false;
if ( TgaHeader->ImageTypeCode == 10 ) // 10 = RLE compressed
{
// RLE compression: CHUNKS: 1 -byte header, high bit 0 = raw, 1 = compressed
// bits 0-6 are a 7-bit count; count+1 = number of raw pixels following, or rle pixels to be expanded.
if(TgaHeader->BitsPerPixel == 32)
{
bSuccess = TgaImageSupportImpl::DecompressTGA_RLE_32bpp(TgaHeader, TGABufferLenght, TextureData);
}
else if( TgaHeader->BitsPerPixel == 24 )
{
bSuccess = TgaImageSupportImpl::DecompressTGA_RLE_24bpp(TgaHeader, TGABufferLenght, TextureData);
}
else if( TgaHeader->BitsPerPixel == 16 )
{
bSuccess = TgaImageSupportImpl::DecompressTGA_RLE_16bpp(TgaHeader, TGABufferLenght, TextureData);
}
else
{
UE_LOG( LogImageWrapper, Error, TEXT("TgaHeader uses an unsupported rle-compressed bit-depth: %u"), TgaHeader->BitsPerPixel );
return false;
}
}
else if(TgaHeader->ImageTypeCode == 2) // 2 = Uncompressed RGB
{
if(TgaHeader->BitsPerPixel == 32)
{
bSuccess = TgaImageSupportImpl::DecompressTGA_32bpp(TgaHeader, TGABufferLenght, TextureData);
}
else if(TgaHeader->BitsPerPixel == 16)
{
bSuccess = TgaImageSupportImpl::DecompressTGA_16bpp(TgaHeader, TGABufferLenght, TextureData);
}
else if(TgaHeader->BitsPerPixel == 24)
{
bSuccess = TgaImageSupportImpl::DecompressTGA_24bpp(TgaHeader, TGABufferLenght, TextureData);
}
else
{
UE_LOG( LogImageWrapper, Error, TEXT("TgaHeader uses an unsupported bit-depth: %u"), TgaHeader->BitsPerPixel );
return false;
}
}
// Support for alpha stored as pseudo-color 8-bit TgaHeader
else if(TgaHeader->ColorMapType == 1 && TgaHeader->ImageTypeCode == 1 && TgaHeader->BitsPerPixel == 8)
{
bSuccess = TgaImageSupportImpl::DecompressTGA_8bpp(TgaHeader, TGABufferLenght, (uint8*)TextureData);
}
// standard grayscale
else if(TgaHeader->ColorMapType == 0 && TgaHeader->ImageTypeCode == 3 && TgaHeader->BitsPerPixel == 8)
{
bSuccess = TgaImageSupportImpl::DecompressTGA_8bpp(TgaHeader, TGABufferLenght, (uint8*)TextureData);
}
else
{
UE_LOG( LogImageWrapper, Error, TEXT("TgaHeader is an unsupported type: %u"), TgaHeader->ImageTypeCode );
return false;
}
if (!bSuccess)
{
UE_LOG(LogImageWrapper, Error, TEXT("The TGA file is invalid or corrupted"));
return false;
}
// Flip the image data if the flip bits are set in the TgaHeader header.
const bool bFlipX = (TgaHeader->ImageDescriptor & 0x10) ? 1 : 0;
const bool bFlipY = (TgaHeader->ImageDescriptor & 0x20) ? 1 : 0;
if ( bFlipX || bFlipY )
{
TArray<uint8> FlippedData;
FlippedData.AddUninitialized(TextureDataSize);
int32 NumBlocksX = TgaHeader->Width;
int32 NumBlocksY = TgaHeader->Height;
int32 BlockBytes = TgaHeader->BitsPerPixel == 8 ? 1 : 4;
uint8* MipData = (uint8*)TextureData;
for( int32 Y = 0; Y < NumBlocksY;Y++ )
{
for( int32 X = 0; X < NumBlocksX; X++ )
{
int32 DestX = bFlipX ? (NumBlocksX - X - 1) : X;
int32 DestY = bFlipY ? (NumBlocksY - Y - 1) : Y;
FMemory::Memcpy(
&FlippedData[(DestX + DestY * NumBlocksX) * BlockBytes],
&MipData[(X + Y * NumBlocksX) * BlockBytes],
BlockBytes
);
}
}
FMemory::Memcpy( MipData, FlippedData.GetData(), FlippedData.Num() );
}
return true;
}