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e59338fcbb052d40802ffaf991924b2aebf04341
UnrealEngineUWP/Engine/Source/Runtime/GeometryFramework
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semion piskarev bfc2ab9eb3 MeshModelingTools: Fix fast update UV path for dynamic mesh proxy crashing when some UV's are unset.
#rb Jimmy.Andrews, Ryan.Schmidt
#rnx
#jira
#preflight 61b0c896ee6e47a827fea6c9

#ROBOMERGE-AUTHOR: semion.piskarev
#ROBOMERGE-SOURCE: CL 18406009 in //UE5/Release-5.0/... via CL 18406039
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18406060 by semion piskarev in ue5-release-engine-test branch]
2021-12-08 10:26:23 -05:00
..
Private
GeometryFramework: expose View Mode Overrides flag as a setting on BaseDynamicMeshComponent. This flag controls how the mesh is drawn in different Editor View Modes, eg in Wireframe mode, if view mode overrides are disabled, the mesh will be drawn to the Z buffer to remove hidden lines. It also effects the various lighting-only modes. This change defaults the overrides to enabled, ie changing the previous behavior which disabled them, as otherwise DynamicMeshActor meshes are opaque in the standard Editor Wireframe mode.
2021-11-25 17:01:03 -05:00
Public
MeshModelingTools: Fix fast update UV path for dynamic mesh proxy crashing when some UV's are unset.
2021-12-08 10:26:23 -05:00
GeometryFramework.Build.cs
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