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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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e59338fcbb052d40802ffaf991924b2aebf04341
UnrealEngineUWP/Engine/Source/Runtime/GeometryCore/Public/CompGeom
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david hill 1ee7fe9e8e Geometry Core: Oriented bounding box, DiTO algorithm. Expose option for client code to provide sample direction vectors, and add simple unit test.
#rb rinat.Abdrashitov
#preflight 61b10e7ce01bc44973f94e8b

#ROBOMERGE-AUTHOR: david.hill
#ROBOMERGE-SOURCE: CL 18413789 in //UE5/Release-5.0/... via CL 18413818
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18413827 by david hill in ue5-release-engine-test branch]
2021-12-08 17:48:18 -05:00
..
ConvexHull2.h
…
ConvexHull3.h
speculative CIS fix for mac link error (not finding TExtremePoints3::Init)
2021-11-10 16:13:40 -05:00
DiTOrientedBox.h
Geometry Core: Oriented bounding box, DiTO algorithm. Expose option for client code to provide sample direction vectors, and add simple unit test.
2021-12-08 17:48:18 -05:00
ExactPredicates.h
…
PolygonTriangulation.h
Update TriangulateSimplePolygon to by-default orient its output triangles in the most-often-desired orientation (w/ triangle winding the opposite of the polygon winding, for example this is desirable when the polygon is generated from boundary edges on a hole to be filled)
2021-11-03 09:39:16 -04:00
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