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#rnx #rb none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900 #ROBOMERGE-BOT: (v613-10869866) [CL 10870549 by ryan durand in Main branch]
41 lines
850 B
C++
41 lines
850 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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#include "Modules/ModuleManager.h"
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/**
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* The public interface to this module
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*/
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class IGameMenuBuilderModule : public IModuleInterface
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{
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public:
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/**
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* Singleton-like access to this module's interface. This is just for convenience!
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* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
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*
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* @return Returns singleton instance, loading the module on demand if needed
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*/
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static inline IGameMenuBuilderModule& Get()
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{
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return FModuleManager::LoadModuleChecked< IGameMenuBuilderModule >("GameMenuBuilder");
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}
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};
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class FGameMenuBuilderModule : public IGameMenuBuilderModule
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{
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virtual void StartupModule() override
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{
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}
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void SetStyleName()
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{
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}
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};
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