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-- added ForceMotionBlur property to make the Nanite scene proxy think that the geometry collection is always moving so that motion blur optimizaztion is forced to evaluate motion. [FYI] graham.wihlidal,jack.oakman,matt.hoffman,yafes.sahin #deadend #preflight 613a81bd48c4a400012d99b2 #ROBOMERGE-AUTHOR: brett.miller #ROBOMERGE-SOURCE: CL 17477454 via CL 17926793 via CL 18361971 via CL 18362051 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469) [CL 18362115 by brett miller in ue5-release-engine-test branch]