Files
UnrealEngineUWP/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/GeometryCollectionEngine.Build.cs
Devin Doucette 6a055f3b41 Fixed dependencies on the DerivedDataCache module to be include-only when appropriate
#rb Zousar.Shaker

[CL 15681304 by Devin Doucette in ue5-main branch]
2021-03-11 17:27:38 -04:00

51 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GeometryCollectionEngine : ModuleRules
{
public GeometryCollectionEngine(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Runtime/Experimental/GeometryCollectionEngine/Private");
PublicIncludePaths.Add(ModuleDirectory + "/Public");
SetupModulePhysicsSupport(Target);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"RHI",
"Renderer",
"PhysX",
"FieldSystemEngine",
"ChaosSolverEngine",
"NetCore",
"IntelISPC"
}
);
if (Target.bCompileAPEX)
{
PublicDependencyModuleNames.Add("APEX");
}
PrivateIncludePathModuleNames.Add("DerivedDataCache");
if (Target.bBuildEditor)
{
DynamicallyLoadedModuleNames.Add("NaniteBuilder");
PrivateIncludePathModuleNames.Add("NaniteBuilder");
PublicDependencyModuleNames.Add("EditorFramework");
PublicDependencyModuleNames.Add("UnrealEd");
}
PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1");
}
}
}