Files
UnrealEngineUWP/Engine/Source/Runtime/CrunchCompression/CrunchCompression.build.cs
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

22 lines
477 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class CrunchCompression : ModuleRules
{
public CrunchCompression(ReadOnlyTargetRules Target) : base(Target)
{
// PrivateIncludePaths.Add("Runtime/CrunchCompression/Private");
PublicIncludePaths.Add("Runtime/CrunchCompression/Public");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Crunch"
}
);
}
}
}