Files
UnrealEngineUWP/Engine/Source/Runtime/Core/Public/Logging
geoff evans 644c5ee9c1 Check GIgnoreDebugger for assert system debug break
Add command line arg to set GIgnoreDebugger
Remove GIgnoreDebugger from UE_BUILD_SHIPPING
Fix up naming convention and deprecate _DebugBreakAndPromptForRemote

=== Notes ===

Sometimes it's useful to run a process with a debugger attached, but knowing you get the same behavior as if it weren't, including how the assert system behaves

Such situations include:
* Tight timing of assert and exceptions in different threads
* When rarely reproducable ensure()s fire before or between breakpoints set in the debugger

=== Hashtags ===

#jira none
#rb steve.robb
#preflight 6182e64d924922000186366e

#ROBOMERGE-AUTHOR: geoff.evans
#ROBOMERGE-SOURCE: CL 18045343 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v885-17909292)

[CL 18045348 by geoff evans in ue5-release-engine-test branch]
2021-11-03 22:09:49 -04:00
..