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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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e59338fcbb052d40802ffaf991924b2aebf04341
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/Mac
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aurel cordonnier fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
..
CocoaThread.cpp
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MacCriticalSection.cpp
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MacErrorOutputDevice.cpp
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MacMallocZone.cpp
Mark all FPlatformProcess::SleepInfinite implementations as [[noreturn]]
2021-08-18 02:46:55 -04:00
MacPlatformFile.cpp
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MacPlatformMemory.cpp
Remove rd_route library from Unreal Engine. Tested remote [http] URL for video playback in the engine and shutdown to confirm original reason for adding rd_route is now fixed.
2021-08-24 04:37:16 -04:00
MacPlatformMisc.cpp
Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
2021-11-07 23:43:01 -05:00
MacPlatformOutputDevices.cpp
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MacPlatformProcess.cpp
Update Xcode project XCBuildConfiguration to handle unique build environments. Also implement platform process GetModulesDirectory() on macOS which allows re-launching of the correct app to also work.
2021-08-27 06:31:40 -04:00
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