You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rnx #rb none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900 #ROBOMERGE-BOT: (v613-10869866) [CL 10870549 by ryan durand in Main branch]
44 lines
575 B
C++
44 lines
575 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "BuildSettings.h"
|
|
|
|
namespace BuildSettings
|
|
{
|
|
bool IsLicenseeVersion()
|
|
{
|
|
return ENGINE_IS_LICENSEE_VERSION;
|
|
}
|
|
|
|
int GetCurrentChangelist()
|
|
{
|
|
return CURRENT_CHANGELIST;
|
|
}
|
|
|
|
int GetCompatibleChangelist()
|
|
{
|
|
return COMPATIBLE_CHANGELIST;
|
|
}
|
|
|
|
const TCHAR* GetBranchName()
|
|
{
|
|
return TEXT(BRANCH_NAME);
|
|
}
|
|
|
|
const TCHAR* GetBuildDate()
|
|
{
|
|
return TEXT(__DATE__);
|
|
}
|
|
|
|
const TCHAR* GetBuildVersion()
|
|
{
|
|
return TEXT(BUILD_VERSION);
|
|
}
|
|
|
|
bool IsPromotedBuild()
|
|
{
|
|
return ENGINE_IS_PROMOTED_BUILD;
|
|
}
|
|
}
|
|
|
|
|