Files
UnrealEngineUWP/Engine/Source/Runtime/AppFramework/AppFramework.Build.cs
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

53 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AppFramework : ModuleRules
{
public AppFramework(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ApplicationCore",
"Slate",
"SlateCore",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"InputCore",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/AppFramework/Private",
"Runtime/AppFramework/Private/Framework",
"Runtime/AppFramework/Private/Framework/Testing",
"Runtime/AppFramework/Private/Widgets",
"Runtime/AppFramework/Private/Widgets/Colors",
"Runtime/AppFramework/Private/Widgets/Testing",
"Runtime/AppFramework/Private/Widgets/Workflow",
}
);
if (Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"SlateReflector",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"SlateReflector",
}
);
}
}
}