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*Added IsStateBlendingIn/Out to library #jira none [at]Thomas.Sarkanen, [at]Koray.Hagen #preflight 619eab6488439fccfeab1615 #ROBOMERGE-AUTHOR: jose.villarroel #ROBOMERGE-SOURCE: CL 18326309 in //UE5/Release-5.0/... via CL 18326338 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469) [CL 18326360 by jose villarroel in ue5-release-engine-test branch]
23 lines
597 B
C++
23 lines
597 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimNode_StateResult.h"
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bool FAnimNode_StateResult::SerializeFromMismatchedTag(const FPropertyTag& Tag, FStructuredArchive::FSlot Slot)
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{
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if(Tag.Type == NAME_StructProperty && Tag.StructName == FAnimNode_Root::StaticStruct()->GetFName())
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{
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FAnimNode_Root OldValue;
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FAnimNode_Root::StaticStruct()->SerializeItem(Slot, &OldValue, nullptr);
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*static_cast<FAnimNode_Root*>(this) = OldValue;
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return true;
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}
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return false;
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}
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int32 FAnimNode_StateResult::GetStateIndex() const
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{
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return GET_ANIM_NODE_DATA(int32, StateIndex);
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}
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